Fallout 3 Damage Mod

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Fallout 3 - Weapon Damage and Accuracy Mod v0.2

Icon Type Description Fallout 1/2/Tactics Fallout 3 Fallout: New Vegas Fallout 4 Fallout 76; Normal e: The vast majority of damage from all weapons. Energy Damage dealt by lasers, fire, electricity, cold, and a variety of other sources, including weapons which inflict more than one damage type, such as plasma. May 02, 2016 Ofc, it does require that you can stay far away and get sneak 2x - 3.5x damage on the enemies. Bloody mess also add damage +115% So basically you can get 1. 200%. 150%. 125%. 350%. 115% = 1509,375% bonus damage on ranged weapons. If you factor in skills as well you get 1509,375%. 200% = 3018,75% (30.1875x).

This mod focuses on changing the projectile damage and accuracy with real world numbers. Similar projectile have similar weapon damage and accuracy values and progressive changes in these values based on the weapon used.

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Weapon Damage and Accuracy Mod v.020

Utilizing Projectile Energy data based upon real world counter parts I have increased the damage of all Projectile Weapons. Weapons with similar Ammo types have similar Damage figures, however Accuracy has been increased depending on value and uniqueness. An example Weapon set are the weapons using 5.56mm (Assault > Chinese Assault > Wanda > Xuan Long). Each weapon gains progressively in damage and accuracy. This same philosophy was utilized for the Hunting Rifle through to the Victory Rifle. Please note the Hunting Rifle now utilizes 5.56mm Caliber Rounds as such Damage and Accuracy has been improved.

There are two .esp files. One with VATS alterations a second without. The only difference between the two files is the inclusion of VATS. Weapons Accuracy and Damage remain identical. The VATS file is likely incompatible with VATS_MCE or other VATS altering mods.

I hope you all enjoy my first ever MOD. In ver.030 I plan to extend damage and accuracy changes to Grenades and Mines. As well as look into various tweaks and additions to better fulfill the goals of this mod.

Good Luck and Please Enjoy my Mod!

Please be sure read the .txt file included for installation instructions.

See Full List On Fallout.fandom.com

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Changes v.01.1 to v.020

Melee Weapon damage has been increased drastically. It is not longer fun to get hit with a Bat.

Energy Weapon damage has been improved slightly. Accuracy has not changed except with the Gatling Laser.

Projectile Weapons have had damage and accuracy tweaks. Some weapons are very similar to default values, however with the highly increased accuracy effective damage has been increased.

The Hunting Rifle now utilizes 5.55mm Ammo. All NPC's that carry the Hunting Rifle will carry additional 5.56mm ammo.

*Notes*

Current Saved Games the NPC's that use the Hunting Rifle will still carry .32 Caliber ammo. This is a function of game creation, their inventory build was set the moment you left the Vault. Typically the amount carried is 6 Rounds.

New game Hunting Rifle carrying NPC's will not have the .32 Caliber ammo.

Please offer feedback regarding the amount of 5.56 Ammo dropped on Hunting Rifle carrying NPC's.

Damage

Fallout 3 More Damage Mod

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Changes v.01 to v.01.1

Replaced Hunting Rifle ammo with original game specific due to issues with NPC's running out mid fight. Hunting Rifle now utilizes .32 Cal ammo.

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