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Blizzard Kanai’s Cube is in Act 3. This powerful cube can be found in The Ruins of Sescheron. A location found at the top right of the Act 3 map. While you can access this through playing the.

2nd Objective – Cast Falling Sword 3 times in 15 seconds (3 times). 3rd Objective – Do not get hit by a single Mortar. Roland’s Legacy. PORTAL LOCATION: ACT 2 – ROAD TO ALCARNUS. Directions: Take the waypoint to the Road to Alcarnus. In the bottom left corner, near the waypoint, you will find the portal. Kanai’s Cube is hidden in Elder Sanctum, and you can get there through The Ruins of Sescheron – there is a waypoint. Once you get to the waypoint, go to the city along the bridge (to the left of the waypoint). The opening of Diablo III drops you on Overlook Road, a few paces before reaching New Tristram. New Tristram Walking through the streets of New Tristram you'll find the Blacksmith Haedrig Aemon. Guide and locations of random dungeons in Act III of Diablo 3. Glamorous Gamer Girls August 23, 2012 in Food & Recipes. Artisan materials used by jewelcrafters and blacksmiths are used to create valuable armaments–and they spark the insatiable curiosity of the Odious Collectors. 3-4 jeweler recipes and 6-7 bs recipes.

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Archived Article[e]
Nephalem Cube is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.
This article was last up to date:
    January 2012
Currently updated version of this article is:
    Removed from the game


Details about the Nephalem Cube prior to its removal have been saved for posterity.

Diablo 3 Kanai's Cube Location Xbox 360

The Nephalem Cube is no longer in Diablo III. It was removed in a major game system overhaul announced in January 2012, during the Diablo III Beta test.[1]

When present, the cube was an interface object used for salvaging items into materials. It was introduced along with the Artisans in late 2010, and while changing shape several times during development, it retained the same function until it was removed, along with the Cauldron of Jordan and Stone of Recall in an overhaul of the game interface and crafting/salvaging functions.

The salvaging function of the Nephalem Cube was transferred to Haedrig the Blacksmith, as the option to salvage materials in the dungeon was removed from the game. Such salvaging in the field became less essential with the removal of 'white' items from salvaging; when picking up just blue (magical) or better items, the inventory doesn't fill up nearly as quickly. This also necessitated a major overhaul of crafting recipes, as the white quality materials were removed from the game and the quantity of blue materials dropped as well.


Official Removal Announcement[edit | edit source]

Jay Wilson revealed the demise of the Nephalem Cube in a blog post in January 2012.[1]

So we’ve decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.Wiki


The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.


Nephalem Cube Story Implications[edit | edit source]

The cube as of BlizzCon 2010.

While the cube has been removed from the game, speculation that it might tell us something about the story and plot of Diablo III continues.

The 'Nephalem' were the first humans in Sanctuary. They came into being as the offspring of the mating between Inarius (an Angel) and Lilith (a demon), and according to the world lore, these early Nephalem had the potential to be stronger than angels or demons. The creation of the Worldstone, a relic that largely kept the forces of the Burning Hells from entering into Sanctuary, somehow also served to sap the natural powers of the Nephalem.

Much of the speculation about Diablo III's plot involves the destruction of the Worldstone by Tyrael twenty years before the time of Diablo III, and the changes that humans might be undergoing, as they regain some of their long lost Nephalem might.

Cube Diablo 3 Location

Thus the fact that the salvage box is called the Nephalem Cube has (at least) two possible implications.

  1. The name might simply be a reference to the ancient days and the cube's original origin (created by the Nephalem ages ago).
  2. Or the box might have some connection to ongoing/upcoming events, as the Nephalem are reborn in modern man.

It's not clear how much fans would have even considered the second possibility, had not Bashiok pointed it out and termed it a spoiler. After all, the cube in Diablo II was named the Horadric Cube, but it didn't herald any return or relevance of the ancient Horadric order in the game. It merely referred to the cube's ancient origin. Fans would likely have assumed the same of the Nephalem Cube, had not Diablo III's community manager suggested otherwise.

There is a three level dungeon in Act One (not found in the Beta test) called the Nephalem Caves; many fans speculated that perhaps the full game would send players on a quest to that dungeon, and that's where we would find the Nephalem Cube, along with additional story information about the Nephalem. Now that the cube is gone, it's not known if that dungeon will keep the same name and/or plot advancing function.


RPG Parallels[edit | edit source]

Salvaging is similar to World of Warcraft's' Disenchanting, a Sub-skill of Enchanting.

Cube

It's also virtually identical to the Hellgate: London system that allowed players to break down items into their components, which could then be used in recipes to create new items.

  • Original graphic and interface location

  • Early cube design tooltip.

  • Nephalem Cube tooltip as seen during the beta test.

  1. 1.01.1Diablo 3 Progress Report - Blizzard, 19/1/2011
Retrieved from 'https://www.diablowiki.net/index.php?title=Nephalem_Cube&oldid=50572'

by Minerva - 5 years ago show comments

IMPORTANT FACTS ABOUT SET DUNGEONS!

The 6 Piece Bonus Must Be Active: The six-piece set bonus must be active for the Pilar to spawn and enter the portal. You can do this by equipping all 6 pieces or equipping 5 pieces with a Ring of Royal Grandeur worn or in Kanai’s Cube.

Hardcore Players CANNOT DIE in Set Dungeons:When you would normally die, instead you will be set to 1hp. Monster’s attack animations will still go through but no damage will result. When the Portal spawns DO NOT EXIT! Any monster dragged to the location will be waiting for you. It is best to clear the area around the Pilar, along with setting the game difficulty to Normal as the dungeons are pre-determined. The safest measure can be to teleport back to town directly inside the set dungeon.

Set Dungeon Maps Do Not Change:Each set has its own unique map layout, monster types, and mob density. This is great for planning out your route based on the map you are in and allows you to develop your own strategy for completing the Dungeon. It is okay not to complete the dungeon on your 1st, 3rd or even 10th time. This is a learning experience as much as a gaming experience. Take your time and learn a little more each time.

Followers Are Allowed: Followers can accompany you into the set Dungeon, however, it is best to leave them behind as many of their crowd control attacks can interfere with set dungeon objective.

Set Dungeons Must Be Completed By You: Allies are allowed to help you by pulling and killing monsters, however, credit will not be awarded to them. The player that started the dungeon is the only one to get credit for completing it.

Rewards for Completing & Mastering: Mastering a Set Dungeon gives you a new Banner Sigil. Mastering all Set Dungeons for a class grants an exclusive Pennant. Completing the basic requirements for all Set Dungeons will award an exclusive pair of Wings. Completing the Mastery requirements for all of them will give you another set of Wings.

Set Dungeon Completion Wings
Set Dungeon Mastery Wings

Armor of Akkhan

PORTAL LOCATION: ACT 3 – THE ARMORY

Directions: Take the waypoint to Bastion’s Keep Stronghold (Act 3 Town). Run to the upper right side near your followers to the Armory entrance. After entering the armory, go to the end of the room and through the doorway to the next room. Just after passing through the doorway, you will see the portal to your right.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Use Condemn on 10 different enemies simultaneously (12 times).
  • 3rd Objective – Kill enemies while imbued with Akarat’s Champion (150 enemies).

Thorns of the Invoker

PORTAL LOCATION: ACT 1 – OVERLOOK ROAD

Directions: Take the waypoint to New Tristram (Act 1 Town). Go up and through the entrance to the Overlook Road. This entrance is up past the Heretics Hut where the portals to the Uber Bosses can be unlocked. The Overlook Road is where you first meet Captain Rumford at the gate when you entered the game for the first time in Campaign Mode. Backtrack up the road (left of entering it) and near the end of the road you will see the portal to in the lower left off to the side.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Get hit by 75 spears thrown by Blood and Moon Clan enemies.
  • 3rd Objective – Kill Elites while standing in Consecrate with Iron Skin active (5 times).

Seeker of the Light

PORTAL LOCATION: ACT 2 – ANCIENT WATERWAY

Directions: Take waypoint to the Ancient Waterway. Take the entrance to the Waterlogged Passage (middle entrance option). Go down the path to the entrance of the Hidden Aqueducts, DO NOT ENTER, to the right of the entrance you will find the portal.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Cast Falling Sword 3 times in 15 seconds (3 times).
  • 3rd Objective – Do not get hit by a single Mortar.

Roland’s Legacy

PORTAL LOCATION: ACT 2 – ROAD TO ALCARNUS

Directions: Take the waypoint to the Road to Alcarnus. In the bottom left corner, near the waypoint, you will find the portal.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Hit 12 different enemies with a single Sweep Attack (7 times).
  • 3rd Objective – Spend 300 Wrath in 10 seconds (5 times).

[Editor’s Note]

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This guide has been updated from the hard work Minerva originally put in many seasons ago. Also, a special thank you to a friend of the site, Nite, for help gathering all the images.

Thank you both for your contributions.

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posted in Crusader, NewsTags: crusader, Patch 2.61, Patch2.4, Set Dungeons